Your prototype only needs to walk one line - A 30 minute interactive Q&A on building one end-to-end path through your prototype before anything else. Examples not tutorials. Places are limited to twenty.
learning faster :: Tightening the loop between a question and an answer you can act on.
Showing a half-built thing is the fastest route to the right thing - A 30 minute interactive Q&A on sharing rough work early so you can change direction before the build is locked in. Examples not tutorials. Places are limited to twenty.
Polish before sharing is the most expensive habit in the build - A 30 minute interactive Q&A on the cost of waiting to polish before you show the work. Examples not tutorials. Places are limited to twenty.
Prototypes with three paths never finish a single one - A 30 minute interactive Q&A on the cost of more than one path through your prototype. Examples not tutorials. Places are limited to twenty.
3.1.1 - Why Sharing Early Creates the Learning Your Build Needs - Plan the early sharing plan: say who will see it, what they will see and what question their reaction needs to answer.
2.1.3 - What This Build Is Meant to Teach You, Not Just to Ship - Name the learning goal: say what you believe, what the build needs to answer and what signal will prove or weaken that belief.
2.1.1 - The Only Path Your Prototype Actually Needs to Walk - Define the prototype path: say what the prototype is meant to teach, which path will test it and what signal counts as proof.